Think parkour traversal, which is exactly what the game calls it. One of the first mechanics the game teaches the player in the tutorial is how to climb buildings and jump around the environment. The narrative leaves open the possibility of interesting developments over the course of the game, but the real meat of the preview build is Dying Light's structure and individual parts. The occasional cringe-worthy dialogue doesn't help Rahim in particular likes to call the protagonist a noob, which still causes me to shudder just thinking about it. Crane is tasked with locating a rogue operative, but he soon finds himself with a group of survivors in "The Tower." The narrative presents a morally gray area in which the protagonist and by extension the player question characters' motives, but it lacks effective character development in the opening hours. Dying Light drops protagonist Kyle Crane in Harran, a fictional city that crumbles under the pressure of the zombie apocalypse.
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